We have received some comments regarding the accuracy of picking (the point picked when you click on the map), such as "The character sometimes does not move to where I clicked" and "I have to click below a character to interact with them". Let's shed some light on this issue and discuss our ongoing plans for improvement.
Underneath all the sprites on the map, there is a grid of squares. When you click somewhere on the map, it will pick the square that is under the mouse cursor. Simple right? Well it would be, if everything was flat. However sprites can have a height, as you can see from the rolling hills of the terrain, stairs and even multiple platform levels. So, when you click on top of an elevated platform, what your actually clicking on is one of the squares on the grid below and not the top of the platform.
For example, say you wanted to climb on top of a wall. You will need to click at the square the wall is on (at the base of the wall) instead of the top of the wall. As another example, say you wanted to click on a character to attack them. You will need to click on the square the character is on (at their feet). However, if the character you wanted to attack was on top of a wall, then you would need to click on the base of the wall they are on.
To help with this problem, there are two cursors drawn on the map. When you move your cursor around the map, there is a blue square outline and a green highlight. The blue square outline is always drawn at zero height and the green highlight is drawn on top of the highest point on that square. Navigating becomes much easier if you keep track of where the green highlight is drawn, but this is not intuitive and is not possible to do on a mobile devices.
In order to solve this problem properly, we are currently working on a new picking system. When you click on the map, it will pick the sprite you clicked on, instead of the grid below. When you click on a character, it will pick the character, instead of the square behind the character. This new picking system will give us more fine-grain control of what you clicked on and will even open the door to some interesting new features. We will let you know as soon as it's done, so check-back with us soon.
Changelog
- We have changed Guest users inventory, including adding another outfit.
- Website v2, now with image gallery.
- Added pose and direction to character teleport command, which fixing problems like skeletons standing up in their graves.
- Fixed map modifier to fix problem like duplicating sprites.
- Implement chat emotes for "hi" and "bye", that animate the character.
- Modify blocking height criteria, so that blocks do not become invisible until they are stacked a little higher.
- Increase height of Bar table and workbench.
- Add height for Bar shelf and sofa table.
- Set walk to false for statue, TV, street light and brazier.
Hack And Slash
- Resets game after everyone leaves.
- Improved end game senario.